

One of the most common mistakes developers make when trying to optimize content is making assumptions about what is taking up lots of time or space.


This article will outline several techniques for resolving some common WebGL performance issues we’ve seen with games published on Kongregate, and hopefully get you off to a good start when it comes to delivering a great plugin-free experience with your WebGL game. This is a particularly tricky problem on older machines that have less resources available. Unfortunately, many of them also run into issues that can lead to performance degradation and instability. Many Unity developers have taken the plunge and started exporting WebGL versions of their games. Unity WebGL Memory and Performance Optimization Please have your developers refer to it and get this problem in check, or people cannot get to their Kreds, cannot buy new Kreds, and can't open their inventory or play on your site through ANY browser: I will BOLD the section regarding what needs to be done by the developers. Source of the Issue: Kongregate Developer PEBKAC related
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Kongregate Engineers even created a page to tell your other engineers how to fix this, and steps to take for resolving WebGL issues, but maybe none of the engineers, or developers know about the site? It's happening to the vast majority of people with sizeable decks: Meaning this is happening to the people who spend large amounts of money with you. I've tried running incognito browsers, uninstalling, reinstalling, updating, and it's obvious that the issue is within WebGL on the servers. My issue is that I cannot logon to any browser.
